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Selune and Shar lore in D&D

How the twin goddesses Selûne and Shar shaped the D&D cosmos, and how their War of Light and Darkness created the sun and Mystryl, the first goddess of magic.

Transcript

In the beginning of Dungeons & Dragons universe, twin goddesses emerged from the void. Identical yet opposite, Selûne represented light while Shar embodied darkness. Together, the twin goddesses shaped the heavens and breathed life into countless worlds, including Toril, embodied by the goddess Chauntea, illuminated by Selûne’s cool radiance and embraced by Shar’s darkness. Toril existed in perfect balance, but lacked the warmth needed for life. Chauntea begged for warmth that she might nurture living creatures upon her form.

This divided the twin goddesses in granting more life on the worlds. The sisters’ disagreement erupted into The War of Light and Darkness. Their conflict giving birth to deities of war, disease, murder, and death. Braving intense pain, Selûne reached into a plane of fire, retrieving an ever-burning flame to create the sun for Chauntea. Greatly enraged by Selûne’s action, Shar renewed her assault, attempting to extinguish all light and warmth in the universe.

Desperate to protect the worlds, Selûne nearly killed herself by tearing out some of her own divine essence and threw it at her sister. Selûne’s essence tore through Shar, pulling some of her essence loose to form Mystryl, the original goddess of magic consisting both light and darkness. Favoring her injured first mother, Mystryl established an uneasy truce between the warring sisters, bringing temporary peace to the cosmos. The battle left Selûne forever changed, her power now waxing and waning with the ages like the moon she became.

Shar, consumed with bitterness and loneliness, retreated into the darkness to plot revenge, the eternal struggle between the sisters continuing to this day.

Tags: SelûneSharMystrylWar of Light and DarknessForgotten Realms


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