Transcript
8 Schools of Magic in Dungeons & Dragons. Number 1: Abjuration. The school of protection and warding. Abjuration creates magical barriers, negate harmful effects and banish creatures to other planes. Popular abjuration spells are shield, counterspell, and dispel magic. Number 2: Conjuration. The school of summoning and teleportation. Conjuration brings creatures or objects to the caster, or teleport the caster across spaces. Conjurers are masters of space manipulation. Popular conjuration spells are misty step, mage hand, and conjure elemental. Number 3: Divination. The school of foresight and knowledge.
Divination reveals hidden truths, predict future events, and uncover secrets. Diviners are invaluable for gathering information to guide decisions. Popular divination spells are detect magic, identify, and dispel scrying. Number 4: Enchantment. The school of influence and mind control.
Enchantment charms, compels, or dominates the will of creatures. Enchanters wield power over emotions and thoughts, turning foes into allies. Popular enchantment spells are charm person, hold person, and dominate person. Number 5: Evocation. The school of force and elemental power.
Evocation harnesses raw energy to deal damage. Evokers specialize in offensive magic, bringing destruction to their enemies. Popular evocation spells are fireball, magic missile, and lightning bolt. Number 6: Illusion. The school of perception manipulation. Illusion deceives the senses, creating false images or sounds. Illusionists are masters of trickery, using deception to confound and mislead. Popular illusion spells are minor illusion, invisibility, and phantasmal killer.
Number 7: Necromancy. The school of life and death. Necromancy can drain life energy, manipulate the undead, or bring the dead to life. Necromancers command the powers that govern mortality. Popular necromancy spells are animate dead, vampiric touch, and finger of death. Number 8: Transmutation. The school of properties alteration. Transmutation can change a creature’s form, enhance abilities, or transform materials.
Transmuters reshape reality to their will. Popular transmutation spells are polymorph, fly, and time stop. Which is your favorite school of magic?









